Film and music are driving forces in shaping perception and galvanizing action for social change. The gaming industry today eclipses film and music combined.
The immersive and interactive nature of games transcends mere entertainment. transforming virtual achievements into tangible outcomes that uplift communities and pave the way for a more equitable, sustainable world.
In this panel, experts will explore the unique power of gaming to unite and educate on critical social issues. We’ll discuss how games can extend beyond entertainment to enlighten, fostering informed compassion and a steadfast commitment to social good. Participants will delve into the role of immersive gaming experiences in shaping the perspectives of young individuals, and cultivating empathy, and understanding across diverse communities.
Join us to learn how gaming can emerge as a formidable force for unity and positive change.
The Speakers
Tami Bhaumik, Vice President – Civility & Partnerships Roblox
Jazno Francoeur, BFA Program Director – DigiPen Institute of Technology
Jane Yin-Kim Yau, EU Project Manager/Visiting Researcher – UNESCO Institute for Lifelong Learning
Lubna Dajani, CEO, Allternet Ltd, Catalyst 2030 USA Chapter Co-Chair (moderator)
Co-sponsored by: Catalyst 2030
Virtual: https://events.vtools.ieee.org/m/418676